How To Integrate Tumult Hype Animations

Tumult Hype is a HTML5 animation program for macOS. It is proprietary, but inexpensive and easy-to-use. More importantly, it is easy to integrate with Shotcut. What do I mean by “integrate?” Sure, Shotcut will let you drop in an animation, but the timing will be messed up without some integration - specifically the integration of time. Without it, the animation will appear to start at some random time or stuck on the last frame while previewing. Upon encoding, the time between frames will not be smooth because encoding does not operate in real time. Some times between frames may be too short or too long depending upon how fast rendering and encoding occurs.

The Hype documentation and web site has good information about how to create an animation. We will not cover that here. Instead, I will show you how to setup your Hype project.

Document Properties

Hype Document Inspector

In the Document Inspector, set the Width and Height to the same resolution as your video project.

If you are only going to overlay this animation over your video and not actually integrate the video into the animation as a HTML element, then you want to uncheck Draw scene backgrounds to make the animation’s background transparent.

Scene Properties

Hype Scene Inspector In the Scene Inspector, adjust the timeline Duration as needed. Maybe you want it to match the duration of your trimmed clip in Shotcut. If you only want to use a portion of the video clip, then plan to split the clip or insert multiple shots and just trim out the shot you intend to overlay with HTML animation.

You only need to set the Background color if Draw scene backgrounds is checked in the Document Inspector above.

The next step is the most important part. On the On Scene Load section header, click +. In the Action drop-down menu, choose Run JavaScript…


In the Function drop-down menu, choose New Function… A new tab appears in the main document window with some code in it. Put the following code into the function:

if (webvfx !== undefined) {
    function render(progress) {
            var duration = hypeDocument.durationForTimelineNamed();
            hypeDocument.goToTimeInTimelineNamed(progress * duration);
    webvfx.renderRequested.connect(hypeDocument, render);

If you want to, you can rename the function to something meaningful as I have.

The function call to webvfx.renderRequested.connect() tells WebVfx plugin for MLT, the engine of Shotcut, to call our custom render() function whenever there is a new frame that needs rendering. When the render function is called, WebVfx passes as an argument the frame time as a floating point value in the range 0 - 1. Therefore, I prefer to think of it as a progress value. Inside my render function, I multiply the progress ratio with the timeline duration to compute a time value in seconds (including sub-seconds). The time is passed to the hype function goToTimeInTimelineNamed(), which seeks to the requested time and redraws.

Putting Shotcut Video Into Hype

Hype Identity Inspector

Did you know that you can actually put the Shotcut video into the HTML composition to manipulate it? You will not be able to see it while working in the Hype tool, but you can still visualize it, and make it appear as expected within Shotcut. In Hype, add a rectangle, rounded rectangle, or ellipse shape element to act as a place-holder for the video. Then, while it is selected, switch to the Identity tab of the Inspector. For the Unique Element ID, enter the value “video”.


Next, switch to the Scene tab, scroll down to the On Scene Load, and either add this JavaScript, or change the existing code to look like this.

if (typeof webvfx !== 'undefined') {
    var div = document.getElementById('video');
    var image = new Image();

    function render(progress) {
        var duration = hypeDocument.durationForTimelineNamed();
        webvfx.getImage("video").assignToHTMLImageElement(image);  =; =;
        hypeDocument.goToTimeInTimelineNamed(progress * duration);

    webvfx.renderRequested.connect(hypeDocument, render);
    webvfx.imageTypeMap = { "video" : webvfx.SourceImageType };

First, we get the Hype shape element we identified with “video.” Then, we make a new HTML image object and add it within the shape. Inside the render function we instruct WebVfx to update our image object with the image from the current video frame. At this point, you can animate the shape’s size and position as you would like.


After making the animation, of course, you must export it from Hype as HTML. Choose File > Export as HTML5 > Folder…. When you export, Hype automatically inserts your custom JavaScript into the exported files. Now, you can simply point the Shotcut Overlay HTML filter at the file you exported, but before you click the Open… button make sure you enable the checkbox Enable WebVfx JavaScript extension!


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